F1 2015 was my first ‘next-gen’ project, released on Xbox One, Playstation 4 and PC. I used the latest EGO tools developed at Codemasters to implement screen designs. It was a steep learning curve to get up to speed, but it was a challenge
I enjoyed. I also made a large contribution to the assets used in the game. Below you can see a wide range of the assets I created, including a complete set of achievement icons.